Last we heard, a great feat was underway to rewrite the code for Interalios. That undertaking now draws close to being complete.
Completely, from the ground up, Interalios has been rewritten in the Godot engine. It looks sleeker, feels fresher, and so on in that manner. A lot has been completely redesigned. Here's a taste.
New and improved battle interfaces, with some better animations.
Cutscenes! The game is now more than just senseless violence.
Lore! Learn all about your favorite little freaks.
There's a ton more too, but I tried to pick some of the more interesting things to show off. Maybe these seem familiar to you? I've been posting some bits here and there on other blogging sites like Tumblr or Cohost. Pick your poison.
All this to say, the plan now is thus:
Ok back to work!