And it's mostly playable, too! Go check it out! In the mean time, you can read on for a little bit more information.
After about two and a half years of working on-and-off, Interalios is finally at a point where I think it is reasonably half-arsed enough such that other people might enjoy playing it too (as opposed to unreasonably half-arsed). It's gone through quite a bit of testing within my inner circle (no amount of testing is ever enough) but I think I've reached the capacity I can do with such small numbers. This is where you come in! For the low low price of casually playing the game for free, you too can help to make the game as great as it can be.
But enough waxing poetic about the merits of public testing, lets go over what's new. Well, I suppose everything is new to 99.9% of viewers. However, in the last few weeks I've added a number of features and in particular very recently (too recently) I have added a couple QoL changes that may or may not look too great. Fear not for they shall get the attention they deserve in due time.
Among these recent changes is a very simple--and I mean very--tutorial section to the main menu. It is perhaps too simple for some of the more avid gamers but I figured I would cover all my bases starting at the foundation. The 'tutorial' is essentially just a text dump of some basic concepts you might want to familiarize yourself with before playing. I find I learn best by example so perhaps that is the source of the brevity but the important thing is that I write down some of the stuff that has been rattling around in my brain for two years.
The last thing I want to mention quickly is in regards to the control scheme. Currently there's a limited number of keys that are actually used in the game, as most of the game is controlled through the mouse and menu navigation. These keys can be remapped to your liking in the options and some of them don't do anything or aren't clear. Come to think of it, I don't think the control scheme is mentioned anywhere other than this post so expect some literature on that in the future.
Anyway rambling aside, I'd like to highlight that there are two keys with default bindings to Q and E on the QWERTY layout that can be used within battle to display the opponent's typing and which types it is weak/resistant to. The actual graphic itself is a little rough looking but I figured it was information that ought to be more easily available thus its last-minute inclusion. Especially since there isn't a dedicated type matchup chart available in within the game. Yet.
In case you missed it, here's the link to the game's page. For now, only the Windows version is available. Rest assured, Interalios will be recieving regular updates so check back in to keep up to date! Have fun!
-- pastelic